LIVE monitor and data freshness
How to track online players and chat, send messages and correctly detect live, delayed or missing LIVE data.
On this page
LIVE monitor combines the list of currently connected players, game chat and basic server status on one screen. It is suitable for in-game moderating, but always works with the latest data delivered by NODERAgent.
Where to find the monitor
Open SCUM LIVE monitor. At the top, you can switch between the summary and individual servers. The monitor can also be opened in a separate window, which is practical for prolonged supervision.
What you will see
- current number and list of connected players,
- time of the last successful synchronization,
- game chat divided by type,
- administrative and system messages sent,
- console if your role allows it.
Player list and NODERAgent regular contact are two different controls. The server may respond, but the player list may be older; or the last list may be saved even though the server is no longer available.
Chat Filtering
Turn on only the message types you need: Player, Global, Local, Squad or Admin. Outgoing and system messages are hidden by default so they don't overwhelm normal player communication. You can turn them on temporarily while investigating the incident.
Send a message to the game
- Check the selected server.
- Select a saved prefix and a named color.
- Write a message.
- For a global message, send it without a recipient; select a specific player for a private message.
- After sending, monitor the result and a list of outgoing messages.
Owner or SCUM administrator can manage own prefixes. The prefix helps players distinguish between automatic notification, support and administrator intervention.
How to read data freshness
| Status | Meaning for the user |
|---|---|
| Current / OK | The last synchronization came in the expected interval. |
| Delayed or unknown | Data may be old; don't take an irreversible action based on it. |
| Server online, players out of date | NODERAgent is in contact, but player synchronization needs checking. |
| Message queued | NODERA accepted the request; wait for final result for delivery. |
The monitor refreshes the screen approximately every 2 seconds, but does not generate new game data. It will only display the latest status that the server and agent have already delivered.
Example from Main
As of 1 September 2026, Main was set to sync players every 5 seconds and contact NODERAgent every second. At the time of the audit, 3 players were connected and the synchronization status was OK. These numbers are only an example of a properly fresh state, not the permanent capacity of the server.
Frequent problems
- Player claims to be online but not listed: check last sync time and correct server.
- Chat does not load: check filters, last contact NODERAgent and reading logs and that you are following the correct server.
- The message did not appear in the game: check the final status of the request, not just its acceptance.
- I see a question mark or old time: consider the data out of date and check NODERAgent status.