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Mods and Welcome Pack

How to distinguish between planned and available mods and safely set gear when respawning via Welcome Pack without confusing save, staging and activation.

On this page

The Mods menu shows the functions that Nodera knows. Not every card is automatically installed mod. A planned mod can only be an information preview; an available mod has its own page, settings and clear deployment status.

The currently configurable Welcome Pack modifies the selected starting gear of a regular male or female character at creation or respawn. It's a server PAK mod, not a chat /welcomepack. Activation therefore requires PAK preparation and a safe SCUM restart.

Where to find it

Three options for each slot

OptionMeaning
Keep vanillaNodera will not modify this slot and the game will use its original behavior.
Overwrite with itemSelect a specific supported item from the catalog and the mod will use it for the given starting slot.
Disable vanilla slotThe mod intentionally suppresses the original entry in this slot.

An empty search is not the same as "turn off". For the bag you have to choose a real backpack and for the parachute the functional item Parachute. The custom melee slot has a special dependency on trousers; the form will reject the invalid combination.

Four states that must not be confused

  1. Saved configuration: the desired content is in the database. Running SCUM has not changed yet.
  2. PAK ready: NODERAgent has built and checked the pending version. The "Prepare PAK" button does not restart the server.
  3. PAK applied on reboot: after stopping the correct SCUM process, the prepared version is safely replaced.
  4. Active and game-verified: the server booted successfully and the test character confirmed the expected equipment.

Successful PAK preparation is not proof of an active mod. Even a successful boot does not confirm that all items will appear in the correct inventory.

Recommended procedure

  1. Select a server in the common upper selector and check the status of NODERAgent. Without an available builder, you can save the configuration, but not prepare a PAK.
  2. Leave the mod disabled and choose vanilla, custom item or disabled for each slot. Use the catalog search; you do not enter file names or paths on the server.
  3. Save the configuration and check the number of custom and disabled slots.
  4. Enable Welcome Pack and click "Prepare PAK". Follow the result of PAK preparation.
  5. Schedule the application for an approved restart window. PAK preparation itself must not trigger a restart.
  6. After restarting, test the normal male and female character, ground and aerial spawn and important biomes.
  7. Test the special DLC characters yourself. Their native equipment and weapons take precedence; the usual own outfit should not be forcibly applied to them.
  8. Mark the configuration as active only after the game test. In the event of an error, use the preserved previous version and guided recovery of the previous version in the restart window.

Operational prerequisites

Welcome Pack PAK requires a supported modded server start including -fileopenlog and BattlEye disabled. This is a significant safety and operational decision, not a cosmetic switch. A server that should remain vanilla/BattlEye-first should not activate this mode just because of the prepared form.

PAK cannot be safely overwritten while running SCUM on Windows. Nodera therefore prepares a pending action and performs the replacement only after stopping the exact process in a controlled restart.

Example from the Main server

Status of the database and PAK preparation as of 31 August–1 September 2026.

  • Welcome Pack was enabled in desired state, revision 3.
  • 22 selections have been saved: a combination of custom items and intentionally disabled vanilla/DLC bonus slots.
  • Among the selected equipment were a backpack, bandage, trousers, T-shirt, shoes, socks, parachute, food and a survival knife.
  • The latest PAK preparation ended successfully. It means that the PAK has been prepared and verified for restart.
  • The audit did not have a subsequent complete game test of all regular and DLC characters, therefore it does not refer to PAK preparation as full in-game confirmation.

Frequent problems

  • Prepare PAK is disabled: agent does not report fresh builder support. Saving the configuration may still be possible.
  • Nothing changed after PAK preparation: it is expected. The change is pending a safe restart.
  • The item is in the pants instead of the backpack: the starting carrier does not select the exact inventory grid. The game will decide on a compatible location based on capacity.
  • DLC character did not get regular outfit: purposely keeps native equipment. Backpack and parachute have special common rules.
  • The server does not start after the restart: do not continue with the next PAK preparation. Use the restart log and preserved PAK backup; manual intervention belongs to the approved operating procedure.

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