Battle Royale and tournaments
How to manage a dedicated Battle Royale server, schedule rounds, results, and restart cycles, and prepare standard tournament brackets.
On this page
Battle Royale is a separate game mode with its own server, rounds, rules, kill feed, ranking and content. Tournaments are a broader module for organizing participant brackets. The two features can complement each other, but they are not identical: Battle Royale automates repeated game rounds, while an administrator prepares, publishes, and closes a tournament as a specific competition.
Battle Royale screens work with a dedicated battleroyale server. Don't confuse them with Warzones on the Main server or switch servers just by the article title.
Where to find it
- Battle Royale → Overview - current round, schedule and summaries.
- Battle Royale → Settings – timing, vehicles, borders, restart cycle and activation.
- Battle Royale → Kill feed - BR round events
- Battle Royale → Ranking - results and ranking of players.
- Battle Royale → Rules, Packs and Info - player content.
- Tournaments – preparation of competitions, participants, bracket, and results.
How to set Battle Royale
- Auto queue: after the pause, another round will be prepared if the mode is enabled and the server is ready.
- Countdown, length and pause: determine the entire cycle. The player must have time to enter before the start and the result must be closed in time.
- Vehicles: permission, probability and separate spawn points. The score is not the number of vehicles in each round; configuration and randomness apply.
- Late entry: border safety tolerance and height offset help position the player without getting stuck.
- Restart cycle: after a configured number of valid rounds, the module can schedule a controlled restart with a warning. Test or invalid results should not pretend to be valid competition rounds.
- Rules and Packs: public content must match what the mode actually uses.
Recommended procedure
- First prepare the rules, information page and basic packs. The player should know when he can enter and how the result is determined.
- Check all player and vehicle spawn points. One faulty point can spoil the whole round.
- Set countdown, length and pause. Test one round without the automatic queue.
- Verify that the kill feed only shows events belonging to the given BR round and the ranking uses valid results.
- Turn on automatic queue. Allow the restart cycle only after verifying the counting of valid rounds and warning messages.
- After each major change, watch at least one full round from the countdown to the final result.
How to prepare a tournament
- On the Tournaments page, create a name, description and type of competition.
- Add and check participants. Remove duplicates and unconfirmed names before creating a bracket.
- Create a bracket of a suitable size. Byes must be clear and must not be confused with completed wins.
- Publish the tournament only when the rules, participants and time are final.
- After the matches, write the results in the correct branch. After the final, mark the tournament as complete; archiving serves to clean up old or canceled records.
Example from Battle Royale server
Status of the database as of 1 September 2026; it is not a Main server, but a separate battleroyale server.
| Settings | Example |
|---|---|
| Cycle | 3 minute countdown, 90 minute round, 3 minute break; total interval 93 minutes. |
| Vehicles | Enabled, 70% chance, 104 of 104 saved spawn points enabled. |
| Late entry | Tolerance at the border 750 m, height offset 5 m. |
| Restart | After 5 valid rounds, 2 minute warning, another start after 1 minute. At the time of the audit, 2 rounds were counted from the last cycle. |
| Results | 475 historical entries but only 2 marked as competitive and 27 as single winner rounds. The total number is therefore not the number of valid BR rounds. |
In the Tournaments, the latest "MMA EVENT" was completed with 8 participants and an 8-slot bracket. Total status: 1 completed and 4 archived tournaments. The names of the participants are not part of the public example.
What to check
- Round not started: check mode enable, autoqueue, schedule and dedicated server status.
- Ranking does not fit: compare only valid final results. Historical, test and incomplete records do not have equal weight.
- Vehicles missing: 100% points allowed does not mean 100% chance of each vehicle; also check the probability and result of a particular round.
- The restart is scheduled incorrectly: first verify the number of valid rounds. Manual restart of the SCUM server is always subject to separate express approval.
- The tournament bracket is inconsistent: don't fix finals before earlier branches; start from the first wrong match and keep the history.