Monitoring
Mine and trap monitoring
Mine and trap monitoring combines gameplay events, current state and base context so administrators can investigate incidents without guesswork.
Mine and trap monitoring helps administrators understand events involving explosives and base defence. It connects a recorded gameplay event with the available owner, squad, flag and current mine state.
Give every mine incident a time, place and context
Instead of an isolated log line, staff get a traceable record that can be filtered and compared with the latest available server state.
Information captured by mine monitoring
The module works with gameplay events and a view-only view of the saved SCUM world.
- placement, activation and related mine or trap events
- player, squad and flag context when available
- whether the object appears in the latest current state
- server filters, summary counts and original event detail
Where the evidence is useful
Common cases include player reports, base-rule reviews and repeated incidents in the same area.
- verify a report about a damaged or missing mine
- distinguish a player trap from an object associated with a base
- find repeated events by player, squad or time
- support a moderation decision without immediately changing the game
Observation without remote control
Mine monitoring does not execute game commands or remove objects. NODERAgent reads the supported state and Nodera relates it to events already stored for the selected server.
When the source is stale or an object cannot be associated reliably, the interface keeps that uncertainty instead of inventing a conclusion.
Better evidence for rules and support
Administrators handle an incident with a timeline and context instead of relying on one party’s claim or an incomplete screenshot.
Need more information?
We will show you how this feature can work on your server. Contact us or join us on Discord.
